Running animation
As part of
my four animations in the 3D for animation that I am currently doing, I decided
to do a running cycle. A running cycle is similar to a walk cycle however the
movement is more exaggerated; I have attempted to make a running cycle before
however it fail due to the fact that I didn’t key everybody part in all of the
key frame and copying them over didn’t work.
To start off
with I gather reference material.
The
reference material above shows each position the body moves in while running.
By using this information I created a running cycle
I don’t
think it was too bad for a second try and I felt it was a big improvement over
the first one I had created. However despite this I could still see it wasn’t
right; however I couldn’t understand why it look that way, in order to get a
better insight I spoke to my tutor who told me the problem was that there were
too many frames and there were not even. The tutor also said that it was better
suited for a wounding animation. Following my tutor advice instead of spending
a lot of time adjusted and probably starting again, I decided to change it into
a wounded run cycle. Here it is
What I learned
I find this
useful due to the fact that rather throw away an animation that you spend quite
some time on. It can be useful if it is adjusted into something different, it
has make me think about going back on old projects that I have abandon and
trying to adjust them in some way.

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