Saturday, 4 May 2013

running animation


Running animation

As part of my four animations in the 3D for animation that I am currently doing, I decided to do a running cycle. A running cycle is similar to a walk cycle however the movement is more exaggerated; I have attempted to make a running cycle before however it fail due to the fact that I didn’t key everybody part in all of the key frame and copying them over didn’t work.

To start off with I gather reference material.



The reference material above shows each position the body moves in while running. By using this information I created a running cycle


I don’t think it was too bad for a second try and I felt it was a big improvement over the first one I had created. However despite this I could still see it wasn’t right; however I couldn’t understand why it look that way, in order to get a better insight I spoke to my tutor who told me the problem was that there were too many frames and there were not even. The tutor also said that it was better suited for a wounding animation. Following my tutor advice instead of spending a lot of time adjusted and probably starting again, I decided to change it into a wounded run cycle. Here it is


What I learned

I find this useful due to the fact that rather throw away an animation that you spend quite some time on. It can be useful if it is adjusted into something different, it has make me think about going back on old projects that I have abandon and trying to adjust them in some way.    

      

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