Saturday, 4 May 2013

jump kick and camera's


Jump kick animation

As part of my fourth project for 3D animation, I am doing a jump kick animation based on the matrix, where the female lead character jumps and kicks a police man. To start off with I made the characters legs more bent.

 


 

I decided that frame 10 should be the start of the jump, so I adjusted the mesh slightly.

 
 
 

On frame 16 I made the character legs bent in order to make it look like he was about to jump.





On frame 48 and 54 I placed the character in the same position as the film, the reason those frames are in the same position as those in the scene in “The Matrix” that the viewer will undoubtedly be familiar with this iconic scene. There is a pause before they do the kick. 


 


 

 

 

Finally on frame 56. I will talk more about this kick later on.

 


Part 2 setting up cameras

Cameras are going to be used in my animation clip. There are 3 types of cameras in “Maya” camera, camera aim and camera aim and up. In this blog I’m going to be talking about two of them.

The first is camera, by going on create and select camera it will appear on screen. This camera will allow you to create a clip from one angle unless you use keys. To work this camera go onto panels and select the camera and it will allow you to adjust the angle.

Here is an example of using this camera


The next camera I am going to talk about is the camera aim. This camera is useful for making zoom in or zoom out and also spinning. This works in a similar way to the other camera but you also get a sphere. The sphere represent the camera focus point is. To start off with get the camera focus point and position it on the character, then key the camera and then go to a different frame, when you have go to a different frame move the camera and them key it again. Doing it this way I manage to create this animation.


 

 

What I learned

By doing this I learned how to work camera in “Maya” this will be very useful in my animation clip I am creating for the module. Learning how to use camera aim was the most useful because with it I can make my animation more similar to the film “The Matrix”

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