Tuesday, 26 February 2013

Primary research for 3D aniamtion


Primary research for 3D animation

For our 3D animation, we had to conduct primary research in order to get a better understanding of how the movements work. How primary research for animation works is by looking closely at thing it is based on. Another way you can get primary research is by taking recordings of yourself or other people getting into the positions or doing a particular action. Also as well as looking at the film and using a camera I have created silhouettes.    

 

 To start off with, I got into the same position that the character “Trinity” from the “Matrix” of which the animation is based on, starts off in at the beginning of a particular scene. I noticed that your shoulders go up and your leg spread out slightly to keep yourself balanced. I also noticed that the biceps flex slightly when you’re in that position. Another important issue to note is your feet part outwardly in order to support your weight better.


 
I decide to do a walk cycle because walk cycles are an important part of animation in the film and game industry, in the way that almost all of your body move when you walk not just your legs. Another important thing about walk cycles is people with different builds all walk in different ways.

http://www.youtube.com/watch?v=tOFNqNrkPgE
I did a recording of myself kicking because the character does kicks in the animation I am creating. I noticed when kicking, your body thrusts forward through the force of your leg swinging motion.
http://www.youtube.com/watch?v=Yuq1d4R4-X0

The finale recording I did was myself running because the character in the animation will run across a wall. I noticed it was very similar to the walk cycle except your legs and arms stretched out more. 
http://www.youtube.com/watch?v=hQD5Vb15aNE

 



 

 

 

 

 

 

 

 

 

 

 

I have created silhouettes of this groups character in various positions in the animation and some of the silhouettes show transitions from one pose into another.   

 
 
Another piece of primary research is the film itself, I have started look at this clip on youtube
http://www.youtube.com/watch?v=sjRd2Gbls-Y

We decided to do some more primary research. We did another recording of a running cycle in order to get a better idea of people with different builds running also, we did two walk cycles, the reason for doing this was that walk cycles are very important in animation as most likely every character in a animated film will walk.
 
What I have learned.

I have discovered that primary research is very important when doing animation in order to get a better understanding of how your body moves, and how your muscle work. Another reason why it is important is that if you cannot get into a certain position it means your character animation will not look realistic if it you try to put it into that particular postion. I plan to use what I have learned into my animation later on.   

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