Primary research for
3D animation
To start off with, I got into the same
position that the character “Trinity” from the “Matrix” of which the animation
is based on, starts off in at the beginning of a particular scene. I noticed
that your shoulders go up and your leg spread out slightly to keep yourself
balanced. I also noticed that the biceps flex slightly when you’re in that
position. Another important issue to note is your feet part outwardly in order
to support your weight better.
I decide to do a walk cycle because walk cycles are an important part of animation in the film and game industry, in the way that almost all of your body move when you walk not just your legs. Another important thing about walk cycles is people with different builds all walk in different ways.
http://www.youtube.com/watch?v=tOFNqNrkPgE
I did a
recording of myself kicking because the character does kicks in the animation I
am creating. I noticed when kicking, your body thrusts forward through the
force of your leg swinging motion.
http://www.youtube.com/watch?v=Yuq1d4R4-X0
The finale
recording I did was myself running because the character in the animation will
run across a wall. I noticed it was very similar to the walk cycle except your
legs and arms stretched out more.
http://www.youtube.com/watch?v=hQD5Vb15aNE
I have
created silhouettes of this groups character in various positions in the
animation and some of the silhouettes show transitions from one pose into
another.
We decided to do some more primary research. We did another recording of a running cycle in order to get a better idea of people with different builds running also, we did two walk cycles, the reason for doing this was that walk cycles are very important in animation as most likely every character in a animated film will walk.
What I have learned.
I have
discovered that primary research is very important when doing animation in
order to get a better understanding of how your body moves, and how your muscle
work. Another reason why it is important is that if you cannot get into a
certain position it means your character animation will not look realistic if
it you try to put it into that particular postion. I plan to use what I have
learned into my animation later on.

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