3D aniamtion blog motion builder
In this aniamtion lesson we looked at using “Autodesk
motionbuilder”. To start you open it up and click onto file and selcect motion
file import.
You should select the file ActorA_TPose and many cubes in
the shape of a person should come up.
After that go into character template and select actor so a
character appears.
Then scale the TPose up and then adjust the actor model so
it is lined up. After make sure the actor is active.
Now this is the important part, go on to file and select
merge. After select the file character
You should now have a more human looking character
Finally import the file “ActorA_Walk” and now the human
character should move like the actor model and do a walk cycle.
What I learned
By doing this assignment I learned a bit about “Autodesk
motionbuilder”. I found out how to import files and how to copy existing
animations from one model into another model, which is important because it
saves on memory, time and effort for us to import more features and more action
into in game animation.







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