Thursday, 14 February 2013


3D animation blog 2


In the week for 3D animation, I decided to polish my key frames more. Like the image shows, the character is less straight which makes it look more human and less robotic. 

 

 

 

With just a small change like adjusting the legs, by turning the feet inwards and bending the leg slightly, it can make the character look more supported.

 

 

 

 


Also I spent time adjusting the fingers so they interlock more, like the character “Trinity” does in the “Matrix”. I also have to keep on adjusting the shoulders so they would look less stretched and more human in shape.  

 

 

 

 

 


I have to keep on adjusting the fingers as they are very hard because you can only move them through the spread.

 

  What I learned

By doing this lesson in animation I realised the process isn’t as straight forward as it seems. When I showed my tutor what I have done so far, she commented that it didn’t look human enough and the character didn’t seem supported. I only knew what she meant when I started making the adjustments; I realised that before the character didn’t look right. If I was to go into the animation side of the game industry I would now apply what I have learned in the animation.      

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