3D animation blog 2
In the week for 3D animation, I decided to polish my key
frames more. Like the image shows, the character is less straight which makes
it look more human and less robotic.
Also I spent time adjusting the fingers so they interlock
more, like the character “Trinity” does in the “Matrix”. I also have to keep on
adjusting the shoulders so they would look less stretched and more human in
shape.
I have to keep on adjusting the fingers as they are very
hard because you can only move them through the spread.
What I learned
By doing this lesson in animation I realised the process
isn’t as straight forward as it seems. When I showed my tutor what I have done
so far, she commented that it didn’t look human enough and the character didn’t
seem supported. I only knew what she meant when I started making the adjustments;
I realised that before the character didn’t look right. If I was to go into the
animation side of the game industry I would now apply what I have learned in
the animation.




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